Town: Bësto̠-dzöjö Vrët

Bësto̠-dzöjö Vrët

Bësto̠-dzöjö Vrët
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceWǟlwu Moot
RegionFëstve̜chy Ntadë Holt
Founded1288
Community LeaderChief Kthèsh Crosrebu Krazron
Area4 km2 (1 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1636 m (5367 ft)
Average Yearly Precipitation190 cm/y (74 in/y)
Population1013
Population Density253 people per km2 (1013 people per mi2)
Town AuraInvocation
Naming
Native nameBësto̠-dzöjö Vrët
Pronunciation/ˈbɛsto̠/ /ˈdzo˞jo˞/
Direct Translation[pandemic] [lumber]
Translation[Not Yet Translated]

Bësto̠-dzöjö Vrët (/ˈbɛsto̠/ /ˈdzo˞jo˞/ [pandemic] [lumber]) is a temperate Town located in the Wǟlwu Moot of the Viceroyalty of Rosid.

The name Bësto̠-dzöjö Vrët is derived from the Wood Elvish language, as Bësto̠-dzöjö Vrët was founded by Kthèsh Crosrebu, who was culturaly Wood Elven.

Climate

Bësto̠-dzöjö Vrët has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cold 7°C (44°F). Bësto̠-dzöjö Vrët receives an average of 190 cm/y (74 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bësto̠-dzöjö Vrët covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1636 m (5367 ft) above sea level.

Overview

Bësto̠-dzöjö Vrët was founded durring the late 14th century in fall of the year 1288, by Kthèsh Crosrebu. The establishment of the new community went well, with no major obsticles durring construction.

Bësto̠-dzöjö Vrët was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Bësto̠-dzöjö Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bësto̠-dzöjö Vrët is buildings are located arround a single spacious cobblestone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A quick look in any direction shows Bësto̠-dzöjö Vrët is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Bësto̠-dzöjö Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bësto̠-dzöjö Vrët.

Bësto̠-dzöjö Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bësto̠-dzöjö Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bësto̠-dzöjö Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bësto̠-dzöjö Vrët's public wards, blessings, and other arcane systems.

Bësto̠-dzöjö Vrët possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Bësto̠-dzöjö Vrët's grid is powered by mana accumulators.

Bësto̠-dzöjö Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Bësto̠-dzöjö Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Bësto̠-dzöjö Vrët's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Bësto̠-dzöjö Vrët rainbows form quite often above the Town.

The Guardian, Graven near Bësto̠-dzöjö Vrët are known to be a mutant strain of the creature.

Bësto̠-dzöjö Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Elven High Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4062 m2
    • Cattle and Similar Creatures: 253
    • Poultry: 3039
    • Swine: 202
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 101

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

291 of Bësto̠-dzöjö Vrët's population work within a Foundational Occupation.

692 of Bësto̠-dzöjö Vrët's population do not work in a formal occupation, but do contribute to the local economy. 30 (3%) are noncontributers.

Points of Interest

Bësto̠-dzöjö Vrët's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Bësto̠-dzöjö Vrët is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the an amulet of Wild Magic, an an amulet imbued with notable amounts of Wild Magic energies was created near Besi-dëcè Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History